Lindenmayer systems

16 Dec 2017

Lindenmayer systems (or L-systems) can be used to produce intricate patterns by repeatedly applying production rules. Rendering these systems results in interesting fractals that can be useful in procedural generation. A method for rendering 3D Lindenmayer systems is demonstrated.

Cubic noise

31 Oct 2017

Coherent random noise can be used to create a great variety of effects. The algorithm for generating cubic noise is explained. An interactive cubic noise generator is inclued, as well as a procedural terrain generator.